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BESM 3 - Cool Weapon Variables and Restrictions
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Cool Weapon Variables and Restrictions
Here are some of the more interesting Variables and Restrictions for the Weapons Attribute that you may not have encountered before:

Blight -- double damage if target fails Body Stat check, or only 1/5 damage if successful. Great for representing poisons.

Helper -- Allows others to use your weapon, like several weapons on a mecha Item. Used to be "alternate weapon," but now it's rolled into the Attribute.

Insidious -- Attack bypasses Armour. Extremely powerful!

Reach -- Character attacks first in melee, regardless of initiative (think lance vs. sword).

Targeted -- Weapon only damages a specific type of foe (like a holy avenger sword).

Hands -- Weapon requires two hands to operate. Think big-ass guns!

Ingest -- Weapon must be ingested to be effective. Mainly for poisons.

Imbue -- OK, this is actually not a Restriction for Weapons but for other Attributes. Still really neat though. The character does not use the linked Attribute directly, but instead grants its use to others for the duration of a scene or event. This is great for blessings, wish-granting, technical upgrades, etc. For example, a shaman might have Healing (Imbue), which allows a chosen character to heal others while away from the tribe on a sacred mission. A great addition to BESM.
Comments
From: strongblade Date: January 23rd, 2007 06:34 pm (UTC) (Link)
Very neat stuff indeed. I haven't reached that section yet, but I'm keenly looking forward to it!
mike_mccall From: mike_mccall Date: January 23rd, 2007 07:33 pm (UTC) (Link)
Wow. Looks really good.

With all I've seen, I'm really looking forward to getting a PDF copy of the book.
From: (Anonymous) Date: January 25th, 2007 03:49 am (UTC) (Link)
Blight = Like Toxic, but with more concrete effects. A slight improvement, but not exaltly wow.

Helper = New and very cool. A little niche, but overall a good feature.

Insidious = Basically Penetrating or a renamed version of Soul-Attack. I was a little put off by the fact that Penetrating and Piercing were nerfed to make room for this, but not too bad.

Reach = Another neat little addition, though it's mechanical effects seem a little off-target to me.

Targeted = A classic custom ability that finally got wrapped into the core rules.

Hands = Another nice custom restriction that finally gets incorperated.

Ingest = Same thing here, a little niche, but good to see it here.

Imbue = Very cool and probably one of the neatness new abilities to see the core book.

Overall the new weapon attribute is very good, though I still see some snags to sand down before it fits quite right with me. Also the fact that you guys decided to call [Armour] Penetrating and [Force Field] Piercing by those names managed to confuse the heck out me. I've been shorthanding them as [Armour] Piercing and [Force Field] Penetrating for years now.
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BESM Third Edition
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